Death Knight



Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities for 4 min.

Instant Cast, 5 min cooldown.



Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.

10 yd range, 4 sec channel, 2 min cooldown.

Night Fae


Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.

Lasts 12 sec, or indefinitely while in a rest area.

Instant Cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge

Shackle the Unworthy

Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (178.5% of Attack Power) Arcane damage over 14 sec.

While Shackle the Unworthy is active on an enemy, your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.

No cost, 30 yd range, Instant cast, 1 min cooldown.

Abomination Limb

Sprout an additional limb, dealing [(23.67% of Attack power) * 13] Shadow damage over 12 sec to 5 nearby enemies. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec.

Gain Blood 3 Bone Shield Charges, Frost Rime, Unholy Runic Corruption, instantly, and again every 6 sec.

No cost, 20 yd range, Instant cast, 2 min cooldown

Death's Due

Replaces Death and Decay

Corrupts the targeted ground, causing [(3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.

While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death’s Due for 12 sec.]

Death’s Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.

1 Rune / -10 Runic Power cost, Instant cast, 30 yd range, 30 sec cooldown.

Swarming Mist

A heavy mist surrounds you for 8 sec , increasing your chance to Dodge by 10%.

Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power. Deals reduced damage beyond 5 targets.

1 Rune cost, Instant cast, 1 min cooldown.



Death Knight

Death's Embrace

Increases the duration of Anti-Magic Shell by 140% and any damage it absorbs heals you.

Wrist or Finger Dungeon drop: Kul'tharok
Grip of the Everlasting

Death Grip’s cooldown is reduced by 3 sec and for 3 seconds after casting Death Grip, you may cast the spell a second time without regard for its cooldown.

Waist or Feet PvP Vendor: Pureeyor Zo'kuul

You and your minions gain Blood 8%, Frost, Unholy 15%, Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds.

Head or Shoulders Quest: The Great Vault

Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases at reduced effectiveness.

Neck or Chest Raid drop: Stone Legion Generals


Bryndaor's Might

Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health.

Feet or Back Torgast. Tower of the Dammed. Mort'regar, Layer 3+
Crimson Rune Weapon

When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3 seconds. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 seconds.

Shoulders or Hands Dungeon drop: Nathor the Rimebinder
Gorefiend's Domination

Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds.

Legs or Feet Raid drop: Hungering Destroyer
Vampiric Aura

Your Vampiric Blood ability also affects all party members for 50% of the effect it has on you.

Chest or Finger Torgast. Tower of the Dammed. The Upper Reaches, Layer 3+


Absolute Zero

Frostwyrm’s Fury has 50% reduced cooldown and Freezes all enemies hit for 3 seconds.

Neck or Wrist Torgast. Tower of the Dammed. Coldheart Interstitia, Layer 3+
Biting Cold

Remorseless Winter damage is increased by 30%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Head or Waist Dungeon drop: Halkias, the Sin-Stained Goliath
Koltira's Favor

Obliterate deals 10% increased damage and has a 12% chance to refund 2 runes.

Shoulders or Finger Raid drop: Sludgefist
Rage of the Frozen Champion

Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.

Wrist or Hands Torgast. Tower of the Dammed. Skoldus Hall, Layer 3+


Deadliest Coil

Reduces the Runic Power cost of Death Coil by 10 and Death Coil increases the duration of Dark Transformation by 1 seconds.

Chest or Back Raid drop: Sire Denathrius
Death's Certainty

Death Strike and Death Coil deal 35% increased damage and reduce the remaining cooldown of Defile or Death and Decay by 2 seconds.

Head or Hands Dungeon drop: Margrave Stradama
Frenzied Monstrosity

Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 12%.

Legs or Back World Boss drop: Nurgash Muckformed
Reanimated Shambler

Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing (150% of Attack power) Shadow damage and applying a Festering Wound to 8 nearby enemies. 1.5 RPPM

Waist or Legs Torgast. Tower of the Dammed. Fracture Chambers, Layer 3+


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four each for Frost and Unholy, two for Blood, and four Covenant specific Conduits.


Shackle the Unworthy duraction is increased by 3 sec and its damage is increased by 20.0%.

Brutal Graspnecrolord

Abomination Limb deals 15.0% increased damage.

Withering Groundnight-fae

Death’s Due deals 50.0% increased damage.

Swarming Mist’s dodge chance is increased by 3.0% and damage increased by 12.5%.


Withering Plauge

Heart Strike deals 15.0% increased damage to enemies infected by Blood Plague.

Debilitating Malady

Blood Boil increases the damage enemies take from your Blood Plague by 1.0% for 6 sec, stacks up to 3 times.


Accelerated Cold

Empower Rune Weapon takes 10% less time to recharge and grats 6.0% additional Haste.

Biting Cold

Remorseless Winter deals 3.0% increased damage to enemies it hits, stacking up to 10 times.

Eradicating Blow

Obliterate increases the damage of your next Frost Strike by 6.0%, stacks up to 2 times.

Unleashed Frenzy

Frost Strike increases your strength by 1.0% for 6 seconds, stacks up to 3 times.


Embrace Death

Sudden Doom increases the damage of your next Death Coil by 35.0%.

Eternal Hunger

Dark Transformation’s duration is increased by 3 sec and your Minion damage is increased by 3.0%.

Convocation of the Dead

When a Festering Wound bursts the cooldown of Apocalypse is reduced by 0.5 sec.

Lingering Plague

Virulent Plague duration is increased by 3 sec and its damage is increased by 10.0%.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs and another two available only to Blood.

General for all specs

Hardened Bones

While Lichborne is active the damage you take is reduced by 6.0%..

Insatiable Appetite

Death Strike’s minimum healing is increased by 1.0%..

Reinforced Shell

Anti-Magic Zone’s radius is increased by 15% and the duration is increased by 2 second.


Blood Bond

Rune Tap heals you and your party for 2.0% of your maximum health.

Meat Shield

Increases the duration of Dancing Rune Weapon by 3 sec and while active, your parries increase your maximum health by 2.0%, stacking up to 2 times for 15 seconds.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs

Chilled Resilience

Icebound Fortitude’s cooldown is reduced by 20.0 sec.

Fleeting Wind

Death’s Advance grants an additional 15.0%% movement speed over the first 3 sec.

Spirit Drain

Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power.

Unending Grip

Death Grip slows enemy movement speed by 20.0% for until cancelled.