Death Knight


General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Shackle the Unworthy

Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175% of Attack power) Arcane damage over 14 sec.

While Shackle the Unworthy is active on an enemy, Each Rune spent with attacks reduces its cooldown by 4 sec.

1 Rune cost, Instant cast, 30yd range, 1 min cooldown.

Abomination Limb

Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5% of Attack power) Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.

No cost, 20 yd range, Instant cast, 2 min cooldown,

Death's Due

(Replaces Death and Decay) Drain power from each enemy within the area, reducing their damage done by 10% and increasing your Strength by 80 for 10 sec.

1 Rune / -10 Runic Power cost, Instant cast, 30 yd range, 30 sec cooldown.

Swarming Mist

A heavy mist surrounds you for 8 sec, increasing your chance to Dodge by 10%.

Deals (20% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum amount of 15 Runic Power.

1 Rune cost, Instant cast, 1 min cooldown.



Death Knight - General Power

Death's Embrace

Increases the duration of Anti-Magic Shell by 100% and any damage it absorbs heals you.

Wrist or Finger Kul'tharok - Theatre of Pain
Grip of the Everlasting

For 3 seconds after casting Death Grip, you may cast the spell a second time without regard for its cooldown.

Waist or Feet PvP Vendor

You and your minions gain 10% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds.

Head or Shoulders Unknown

Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases at reduced effectiveness.

Neck or Chest Stone Legion Generals - Castle Nathria


Bryndaor's Might

Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health.

Feet or Back Unknown
Crimson Rune Weapon

When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3 seconds. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 seconds.

Shoulders or Hands Echelon - Halls of Atonement
Gorefiend's Domination

Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds.

Legs or Feet Hungering Destroyer - Castle Nathria
Vampiric Aura

Your Vampiric Blood ability also affects all party members for 50% of the effect it has on you.

Chest or Finger Unknown


Absolute Zero

Frostwyrm’s Fury has 50% reduced cooldown and Freezes all enemies hit for 3 seconds.

Neck or Wrist Unknown
Biting Cold

Remorseless Winter damage is increased by 15%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Head or Waist Unknown
Koltira's Favor

Obliterate deals 10% increased damage and has a 15% chance to refund 2 runes.

Shoulders or Finger Sludgefist - Castle Nathria
Rage of the Frozen Champion

Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.

Wrist or Hands Unknown


Deadliest Coil

Reduces the Runic Power cost of Death Coil by 10 and Death Coil increases the duration of Dark Transformation by 2 seconds.

Chest or Back Sire Denathrius - Castle Nathria
Death's Certainty

Death Strike and Death Coil deal 10% increased damage and reduce the remaining cooldown of Defile or Death and Decay by 2 seconds.

Head or Hands Margrave Stradama - Plaguefall
Frenzied Monstrosity

Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 20%.

Legs or Back Unknown
Reanimated Shambler

Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing (124% of Attack power) Shadow damage and applying a Festering Wound to 8 nearby enemies. 1.5 RPPM

Waist or Legs Unknown


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four each for Frost and Unholy, two for Blood, and four Covenant specific Conduits.


Shackle the Unworthy has a 100.0% chance to spread to a nearby enemy each time it deals damage.

Brutal Graspnecrolord

Abomination Limb deals 50.0% increased damage to enemies it pulls to you.

Withering Groundnight-fae

Death’s Due deals 15.0% increased damage.

Swarming Mist’s damage and dodge chance is increased by 5.0% for the first 4 seconds.


Withering Plauge

Heart Strike deals 10.0% increased damage to enemies infected by Blood Plague.

Debilitating Malady

Blood Boil increases the damage enemies take from your Blood Plague by 1.0% for 6 sec, stacks up to 3 times.


Accelerated Cold

Empower Rune Weapon recharges 5% faster and the Haste amount is increased by 10.0%.

Biting Cold

Remorseless Winter deals 2.0% increased damage to enemies it hits, stacking up to 10 times.

Eradicating Blow

Obliterate increases the damage of your next Frost Strike by 10.0%, stacks up to 2 times.

Unleashed Frenzy

Frost Strike increases your strength by 1.0% for 6 seconds, stacks up to 5 times.


Embrace Death

Sudden Doom increases the damage of your next Death Coil by 40.0%.

Eternal Hunger

Dark Transformation’s duration is increased by 5 seconds.

Convocation of the Dead

When a Festering Wound bursts the cooldown of Apocalypse is reduced by 0.5 sec.

Lingering Plague

Scourge Strike extends the duration of your Virulent Plague by 0.3 sec.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs and another two available only to Blood.

General for all specs

Hardened Bones

While Lichborne is active the damage you take is reduced by 5.0%..

Insatiable Appetite

Death Strike’s minimum healing is increased by 1.0%..

Reinforced Shell

Anti-Magic Zone’s radius is increased by 10% and the duration is increased by 1 second.


Blood Bond

Rune Tap heals you and your party for 5.0% of your maximum health.

Meat Shield

Increases the duration of Dancing Rune Weapon by 3 sec and while active, your parries increase your maximum health by 1.0%, stacking up to 2 times for 15 seconds.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs

Chilled Resilience

Icebound Fortitude’s cooldown is reduced by 15.0 sec.

Fleeting Wind

Death’s Advance grants an additional 10.0%% movement speed over the first 3 sec.

Spirit Drain

Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power.

Unending Grip

Death Grip slows enemy movement speed by 25.0% for until cancelled.