Demon Hunter


General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Elysian Decree

Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal (132% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.

30 yd range, Instant Cast, 1 min cooldown.

Fodder to the Flame

Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood that lasts for 30 sec. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.

Instant Cast, 3 min cooldown.

The Hunt

Charge to an enemy, inflicting (250% of Attack power) Nature damage and rooting them in place for 3 sec. The target is marked for 1 min, increasing your Fury from Demon’s Bites (Vengeance) or Shears (Havoc) against them by 50%. You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight.

50 yd range, 1 sec cast, 3 min cooldown.

Sinful Brand

Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting (400% of Attack power) Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.

30 yd range, Instant Cast, 1 min cooldown.



Demon Hunter - General Power

Apexis Empowerment

Metamorphosis increases your size, movement speed, and melee range by 100%.

Head or Shoulders Unknown
Darkglare Medallion

Eye Beam and Fel Devastation has a 20% chance to not incur its cooldown.

Chest or Back Margrave Stradama - Plaguefall
Fel Bombardment

Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage of your next Throw Glaive by 20% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.

Chest or Back Mueh'Zala - De Other Side
Sigil of the Illidari

Casting [Eye Beam] [ Fel Devastation] summons an allied [Vengeance][Havoc] Demon Hunter who casts [Fel Devastation][ Eye Beam].

Wrist or Back Stone Legion Generals - Castle Nathria


Chaos Theory

Blade Dance has a 10% chance to grant you Chaotic Blades, increasing the damage of Chaos Strike by 25% and its chance to refund Fury by an additional 60% for 8 sec.

Waist or Hands Sire Denathrius - Castle Nathria
Darkest Hour

You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 min.

Chest or Legs PvP Vendor
Erratic Fel Core

The cooldown of Fel Rush is reduced by 30%.

Feet or Finger Unknown
Inner Demons

Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal (136.5% of Attack power) Chaos damage to all nearby enemies.

Shoulders or Feet Unknown


Fiery Soul

Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 2 sec.

Wrist or Hands Unknown
Razelikh's Defilement

Soul Cleave reduces the remaining cooldown on a random Sigil by 8 sec.

Legs or Wrist Xav the Unfallen - Theatre of Pain
Cloak of Fel Flames

You take 15% reduced magic damage while Immolation Aura is active.

Waist or Finger Lady Inerva Darkvein - Castle Nathria
Spirit of the Darkness Flame

Your Fiery Brand now heals you for 100% of the damage done and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.

Head or Neck Unknown


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four for Havoc, two for Vengeance, and four Covenant specific Conduits.


Elysian Decree echoes a second sigil 1 second later for 50% damage.

Brooding Poolnecrolord

Increase the duration of Fodder to the Flame by 5 sec.

Coming soonnight-fae

Reduce the cooldown of Sinful Brand by 1 sec.


Dancing with Fate

Blade Dance has a 5% chance to apply Essence Break.

Demon's Touch

Demon’s Bite increases the damage of other abilities by 5%.

Growing Inferno

Immolation Aura’s damage is increases by an additional 5% each time it deals damage.

Serrated Glaive

Targets hit by Throw Glaive take 8% increased damage from Eye Beam.


Soul Furnance

Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 15%.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to both specs and another two available only to Vengeance.

General for all specs

Fel Defender

Havoc: The cooldown of Blur is reduced by 10 sec.

Vengeance, Initial: The cooldown of Fiery Brand is reduced by 10 sec.

Shattered Restoration

The healing of Shattered Souls is increased by 10%.

Viscous Ink

Vengeance: Demonic Wards also reduces magic damage taken by 8%.

Havoc: Demonic Wards reduces magic damage taken by an additional 8%.


Demon Muzzle

Sigil of Silence reduces magic damage done to you by 5% when it ends.

Roaring Fire

Fel Devastation heals for an additional 0% based on your missing health.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by both specs.

General for all specs

Demonic Parole

Enemies that leave your Imprison are snared by 50% for 10 sec.

Felfire Haste

Havoc: Your movement speed is increased by 5% after casting Fel Rush.

Vengeance, Initial: Your movement speed is increased by 5% after casting Infernal Strike.

Lost in Darkness

Increases the duration of Spectral Sight by 3 sec.

Ravenous Consumption

Consume Magic has a 15% to dispel a second effect.