Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities for 4 min.
Instant Cast, 5 min cooldown.
Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
10 yd range, 4 sec channel, 2 min cooldown.
Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area.
Instant Cast, 1.5 min cooldown.
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge
Form a bond with an ally. Every 1 min , you may empower the bond for 10 sec , granting you an effect based on your partner’s role, and granting them an effect based on your role.
Guardian - Kindred Protection Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.
Restoration - Kindred Focus Focus on your bonded partner, replicating 30% of all healing you deal onto them.
Balance/Feral - Kindred Empowerment Energize your bonded partner, granting them 20% of your damage as additional Arcane damage, healing, or absorption.
Healer Partner: They focus on you, replicating 30% of all healing they deal onto you.
Damager Partner: They energize you, granting you 20% of their damage as additional Arcane damage, healing, or absorption.
Tank Partner: They protect you, redirecting 40% of damage you take to them, for 10 sec or until they fall below 20% health.
2% base mana, 2.5 sec cast, 40 yd range, 1 hour duration
Form a connection with your inner self. Every 1 min, you may empower the connection for 10 sec, granting you an effect based on your role.
Guardian - Lone Protection Connect with your inner spirit, reducing damage taken by 10% for 10 sec.
Restoration - Lone Meditation Connect with your inner spirit, increasing healing done by 15% for 10 sec.
Balance/Feral - Lone Empowerment Connect with your inner spirit, increasing damage done by 15% for 10 sec.
Command a swarm that heals (126% of Spell power) or deals (120% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%.
Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.
40 yd range, Instant cast, 25 sec cooldown, Cost: 5.0% of base mana.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 12 Druid spells and abilities over 4 sec.
Balance: You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Feral, Guardian, Restoration: You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.
4 sec Channel, 2 min cooldown.
For 20 sec , Druid spells you cast increase your damage and healing by 2%, and haste by 1%, stacking.
If you spend 2 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec , and then ending.
Instant cast, 3 min cooldown.
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.Head or Shoulders Raid drop: Stone Legion Generals
Every 45 sec while in combat, cast a spell based on your form:
No Form: Wild Growth
Cat Form: Primal Wrath
Bear Form: Barkskin
Moonkin Form: Starfall
Travel Form: Stampeding RoarWaist or Feet Dungeon drop: Mordretha
Every 300 Astral Power spent grants Celestial Alignment for 12 seconds.Shoulders or Hands Drop The Maw, Warth of the Jailer
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 50%, decreasing by 10% every 1 sec.Legs or Feet Torgast. Tower of the Dammed. Skoldus Hall, Layer 3+
Combo point-generating abilities reduce the cooldown of
Incarnation: King of the Jungle Incarnation: King of the Jungle by 0.2
Berserk by 0.2 sec.
Incarnation: King of the Jungle Incarnation: King of the Jungle
Berserk, they cause the target to bleed for an additonal 100% of their damage over 8 sec.Wrist or Hands Raid drop: Sludgefist
Tiger’s Fury causes your next 2 finishing moves to restore 2 combo points.Neck and Wrist Torgast. Tower of the Dammed. The Soulforges, Layer 3+
Clearcast abilities generate 25% of their Energy cost, and your maximum energy is increased by 60.Head or Waist Dungeon drop: Kin-Tara
Thrash has 20% increased damage, 30% increased radius, and can stack 1 additional time.Chest or Back Dungeon drop: Kryxis the Voracious
Thrash grants you an absorb shield for 75% of all damage it deals.Legs or Back Torgast. Tower of the Dammed. Coldheart Interstitia, Layer 3+
Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 8 sec.Shoulders or Hands World Boss drop: Oranomonos the Everbranching
Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four each for Holy and Retribution, two for Protection, and four Covenant specific Conduits.
Starsurge and Starfall have a 20% chance to empower Eclipse or extend Moonfire and Sunfire by double the amount.
Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1.0%.
Duration of Celestial Alignment increased by 5.0 sec.
Eclipse grants Wrath and Starfire a 30% stronger damage increase.
Ferocious Bite deals 2.0% increased damage for each of your Bleeds on the target.
Rip damage has a 10% chance to grant 3 Energy.
Finishing moves have a 3.0% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Tiger’s Fury’s damage bonus is increased by 3.0%
You gain 15% haste during Berserk.
Mangle increases the damage of your next Maul by 15%, stacking up to 3.
Wild Growth’s healing falls off 20% less over time.
Clearcast Regrowths heal for an additional 20%.
Swiftmend’s healing is increased by 40% of the consumed heal over time effect.
Nature’s Swiftness’s cooldown is reduced by 10%.
Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all specs and another two available only to Protection.
General for all specs
Barkskin’s cooldown is reduced by 10%.
For 4 sec after shifting into Bear Form, your health and armor are increased 12%.
Regrowth and Frenzied Regeneration healing is increased by 12% on yourself.
Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.