General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Kindred Spirits

Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner’s role, and granting them an effect based on your role.

Guardian: Kindred Protection - Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.

Restoration: Kindred Focus - Focus on your bonded partner, replicating 50% of all healing you deal onto them..

Balance/Feral: Kindred Empowerment - Energize your bonded partner, granting them 25% of your damage as additional damage or absorption.

2% base mana, 2.5 sec cast, 40 yd range, 1 hour duration

Adaptive Swarm

Command a swarm that heals (240% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, travels to a new target within 25 yards, alternating between friend and foe up to 3 times.

40 yd range, Instant cast, 25 sec cooldown.

Convoke the Spirits

Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, and Rake and Thrash on appropriate nearby targets, favoring your current shapeshift form.

4 sec Channel, 2 min cooldown.

Ravenous Frenzy

For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and then ending.

Instant cast, 3 min cooldown.



Druid - General Power

Draught of Deep Focus

When Moonfire, Rake, Rip, or Rejuvenation are on a single target, their effects are increased 30%

Neck or Chest Unknown
Circle of Life and Death

Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.

Head or Shoulders Stone Legion Generals - Castle Nathria
Lycara's Fleeting Glimpse

Every 45 sec while in combat, cast a spell based on your form:

No Form: Wild Growth

Cat Form: Primal Wrath

Bear Form: Barkskin

Moonkin Form: Starfall

Travel Form: Stampeding Roar

Waist or Feet Mordretha - Theatre of Pain
Oath of the Elder Druid

Effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera’s Gift increased by 75%.

When you shift into your Affinity’s form, you gain Heart of the Wild for 10 seconds, once every 1 min.

Wrist or Finger PvP Vendor


Oneth's Clear Vision

Starsurge and Starfall each have a 15% chance to make the other free.

Feet or Back Sire Denathrius - Castle Nathria
Primodial Arcanic Pulsar

Every 400 Astral Power spent grants Celestial Alignment for 9 seconds.

Shoulders or Hands Unknown
Balance of all Things

Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 105%, decreasing by 15% every sec.

Legs or Feet Unknown
Timeworn Dreamcatcher

Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% for 5 sec, stacking up to 2 times.

Chest or Finger Unknown



Combo point-generating abilities reduce the cooldown of

Incarnation: King of the Jungle Incarnation: King of the Jungle by 0.2

Berserk by 0.2 sec.


Incarnation: King of the Jungle Incarnation: King of the Jungle

Berserk, they cause the target to bleed for an additonal 50% of their damage over 8 sec.

Wrist or Hands Sludgefist - Castle Nathria
Apex Predator's Craving

Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.

Shoulders or Finger Unknown
Eye of Fearful Symmetry

Tiger’s Fury causes your next finishing move to restore 3 combo points.

Neck and Wrist Unknown
Cat-eye Curio

Clearcast abilities generate 25% of their Energy cost, and your maximum energy is increased by 60.

Head or Waist Kin-Tara - Spires of Ascension


Luffa Infused Embrace

Thrash has 20% increased damage, 30% increased radius, and can stack 1 additional time.

Chest or Back Kryxis the Voracious - Sanguine Depths
The Natural Orders Will

Barkskin reduces damage by an additional 15%. When it begins and ends in Bear Form, you gain Ironfura and Frenzied Regeneration.

Hands or Head Tred'ova - Mists of Tirna Scithe
Ursocs Lingering Spirit

In Bear Form, Thrash has a 15% chance to trigger an additional Thrash.

Legs or Back Unknown
Legacy of the Sleeper

Berserk in Bear Form grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character.

Waist or Feet Unknown


Memory of the Mother Tree

Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.

Legs or Waist Lady Invera Darkvein - Castle Nathria
The Dark Titan's Lesson

You may Lifebloom two targets at once, and Lifebloom’s final healing is increased by 100%.

Neck or Back Lord Chamberlain - Halls of Atonement
Verdant Infusion

Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.

Shoulders or Hands Unknown
Vision of Unending Growth

Rejuvenation healing has a 2% chance to create a new Rejuvenation on a nearby target.

Head or Feet Unknown


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four each for Holy and Retribution, two for Protection, and four Covenant specific Conduits.


Kindred Spirits’s empowerment cooldown is reduced by 10%.

Adaptive Swarm increases periodic effects by an additional 6.0%.

Druid Potencynight-fae

While channeling Convoke the Spirits, your damage and healing are increased by 12.0%.

Druid Potencyventhyr

Ravenous Frenzy increases your critical chance by 2.0% per stack.


Druid Potency Balance 1

Starsurge and Starfall have a 8% chance to extend Eclipse or Moonfire and Sunfire by an additional 3 sec.

Druid Potency Balance 2

Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 3.0%.

Druid Potency Balance 3

Duration of Celestial Alignment increased by 4.0 sec.

Druid Potency Balance 4

Eclipse grants Wrath and Starfire a 20% stronger damage increase.


Druid Potency Feral 1

Ferocious Bite deals 3.0% increased damage for each of your Bleeds on the target.

Druid Potency Feral 2

Rip damage has a 10% chance to grant 3 Energy.

Druid Potency Feral 3

Finishing moves have a 3.0% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.

Druid Potency Feral 4

Tiger’s Fury’s damage bonus is increased by 3.0%


Druid Potency Guardian 1

You gain 10% haste during Berserk.

Druid Potency Guardian 2

Mangle increases the damage of your next Maul by 10%, stacking up to 3.


Druid Potency Resto 1

Wild Growth’s healing falls off 30% less over time.

Druid Potency Resto 2

Clearcast Regrowths heal for an additional 20%.

Druid Potency Resto 3

Swiftmend’s healing is increased by 30% of the consumed heal over time effect.

Druid Potency Resto 4

Nature’s Swiftness’s cooldown is reduced by 10%.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all specs and another two available only to Protection.

General for all specs

Druid Endurance 1

Barkskin’s cooldown is reduced by 10%.

Druid Endurance 2

For 4 sec after shifting into Bear Form, your health and armor are increased $340541%.

Druid Endurance 3

For 4 sec after shifting into Bear Form, your health and armor are increased $340541%.

Druid Endurance 4

Regrowth and Frenzied Regeneration healing is increased by 12% on yourself.


Druid Endurance Guardian 3

When you fall below 25% health, you cast Frenzied Regeneration, up to once every 90 sec.

Druid Endurance Guardian 3

When you fall below 25% health, you cast Frenzied Regeneration, up to once every 90 sec.

Druid Endurance Guardian 3

When you fall below 25% health, you cast Frenzied Regeneration, up to once every 90 sec.

Druid Endurance Guardian 4

Ironfur has an 8% chance to apply two stacks.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs

Druid Finesse 2

Rebirth grants the target 50% movement speed for 8 sec sec, and Well Fed, increasing their primary stat by 20 for 1 hour.

Druid Finesse 3

Stampeding Roar’s radius and duration are increased by 15%.

Druid Finesse 4

The cooldown of Mighty Bash, Mass Entanglement, and Heart of the Wild are reduced by 10%.