Generic Legendary Powers

Echo of Eonar

Summon a spiritual familiar to your side. Your healing spells and abilities have a chance to send your familiar to a nearby ally, increasing their damage and healing by 0 for 20 sec. If no allies are present, your familiar will flock towards your nearest enemy, increasing your damage against them by 0.

Waist or Wrist or Hands
Judgment of the Arbiter

Dealing damage has a high chance to release a blast of spiritual energy for 0 Holy damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing 0 Holy damage to enemies in the arc.

Head or Wrist or Hands
Norgannon's Sagacity

Casting a spell grants Sagacity, stacking up to 10. When you move, you are able to cast while moving for 0.5 sec for each stack of Sagacity.

Legs or Feet or Back
Sephuz's Proclamation

Reduce the effectiveness of crowd controlling effects by 25%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats by 0 for 15 sec. This effect cannot occur more than once every 30 seconds.

Neck or Shoulders or Chest
Stable Phantasma Lure

Increases Phatasma earned by 25%. Looting Phantasma from enemies has a chance to summon a Phantasma Demon which will begin running in a random direction. Killing it increases Phatasma earned for entire party by an additional 10% for 1 min.

Neck or Wrist or Back
Third Eye of the Jailer

Killing a creature in the Maw increases your damage by 0. Killing a creature with the same continues to stack this effect up to 5 times. Stacks are reset if you kill a creature with a different name.

Head or Shoulders or Waist
Vitality Sacrifice

The first time you damage an Elite enemy, absorb the next 0 damage from that enemy and reflect it back to them. This effect cannot occur again until your current absorb has been depleted.

Head or Shoulders or Chest

Death Knight - General Power

Death's Embrace

Increases the duration of Anti-Magic Shell by 100% and any damage it absorbs heals you.

Wrist or Finger
Grip of the Everlasting

For 3 seconds after casting Death Grip, you may cast the spell a second time without regard for its cooldown.

Waist or Feet

You and your minions gain 10% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds.

Head or Shoulders

Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases.

Neck or Chest


Bryndaor's Might

Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health.

Feet or Back
Crimson Rune Weapon

When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3 seconds. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 seconds.

Shoulders or Hands
Gorefiend's Domination

Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds.

Legs or Feet
Vampiric Aura

Your Vampiric Blood ability also affects all party members for 50% of the effect it has on you.

Chest or Finger


Absolute Zero

Frostwyrm’s Fury has 50% reduced cooldown and Freezes all enemies hit for 3 seconds.

Neck or Wrist
Biting Cold

Remorseless Winter damage is increased by 15%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Head or Waist
Koltira's Favor

Obliteratea deals 10% increased damage and has a 15% chance to refund 2 runes.

Shoulders or Finger


Deadliest Coil

Reduces the Runic Power cost of Death Coil by 10 and Death Coil increases the duration of Dark Transformation by 2 seconds.

Chest or Back
Death's Certainty

Death Strike and Death Coil deal 10% increased damage and reduce the remaining cooldown of Defile or Death and Decay by 2 seconds.

Head or Hands
Frenzied Monstrosity

Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 20%.

Legs or Back
Reanimated Shambler

Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing (124% of Attack power) Shadow damage and applying a Festering Wound to 8 nearby enemies. 1.5 RPPM

Waist or Legs

Demon Hunter - General Power

Apexis Empowerment

Metamorphosis increases your size, movement speed, and melee range by 100%.

Head or Shoulders
Darkglare Medallion

Eye Beam and Fel Devastation has a 20% chance to not incur its cooldown.

Chest or Back
Fel Bombardment

Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage of your next Throw Glaive by 20% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.

Sigil of the Illidari

Casting [Eye Beam] [ Fel Devastation] summons an allied [Vengeance][Havoc] Demon Hunter who casts [Fel Devastation][ Eye Beam].

Wrist or Back


Chaos Theory

Blade Dance has a 10% chance to grant you Chaotic Blades, increasing the damage of Chaos Strike by 25% and its chance to refund Fury by an additional 60% for 8 sec.

Waist or Hands
Darkest Hour

You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 min.

Chest or Legs
Erratic Fel Core

The cooldown of Fel Rush is reduced by 30%.

Feet or Finger
Inner Demons

Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal (136.5% of Attack power) Chaos damage to all nearby enemies.

Shoulders or Feet


Fiery Soul

Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 2 sec.

Wrist or Hands
Razelikh's Defilement

Soul Cleave reduces the remaining cooldown on a random Sigil by 8 sec.

Legs or Wrist
Cloak of Fel Flames

You take 15% reduced magic damage while Immolation Aura is active.

Waist or Finger
Spirit of the Darkness Flame

Your Fiery Brand now heals you for 100% of the damage done and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.

Head or Neck

Druid - General Power

Druid Runecarve 4

When Moonfire, Rake, Rip, or Rejuvenation are on a single target, their effects are increased 30%

Neck or Chest
Druid Runecarve 3

Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.

Head or Shoulders
Lycara's Fleeting Glimpse

Every 45 sec while in combat, cast a spell based on your form:

No Form: Wild Growth

Cat Form: Primal Wrath

Bear Form: Barkskin

Moonkin Form: Starfall

Travel Form: Stampeding Roar

Waist or Feet
Druid Runecarve 1

Effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera’s Gift increased by 75%.

When you shift into your Affinity’s form, you gain Heart of the Wild for 10 seconds, once every 1 min.

Wrist or Finger


Oneth's Clear Vision

Starsurge and Starfall each have a 15% chance to make the other free.

Feet or Back
Primodial Arcanic Pulsar

Every 400 Astral Power spent grants Celestial Alignment for 9 seconds.

Shoulders or Hands
Druid Balance Runecarve 3

Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 105%, decreasing by 15% every sec.

Legs or Feet
Timeworn Dreamcatcher

Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% for 5 sec, stacking up to 2 times.

Chest or Finger


Druid Feral Runecarve 4

Combo point-generating abilities reduce the cooldown of

Incarnation: King of the Jungle Incarnation: King of the Jungle by 0.2

Berserk by 0.2 sec.


Incarnation: King of the Jungle Incarnation: King of the Jungle

Berserk, they cause the target to bleed for an additonal 50% of their damage over 8 sec.

Wrist or Hands
Apex Predator's Craving

Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.

Shoulders or Finger
Druid Feral Runecarve 2

Tiger’s Fury causes your next finishing move to restore 3 combo points.

Neck and Wrist
Druid Feral Runecarve 1

Clearcast abilities generate 25% of their Energy cost, and your maximum energy is increased by 60.

Head or Waist


Druid Guardian Runecarve 1

Thrash has 20% increased damage, 30% increased radius, and can stack 1 additional time.

Chest or Back
Druid Guardian Runecarve 2

Barkskin reduces damage by an additional 15%. When it begins and ends in Bear Form, you gain Ironfura and Frenzied Regeneration.

Hands or Head
Druid Guardian Runecarve 3

In Bear Form, Thrash has a 15% chance to trigger an additional Thrash.

Legs or Back
Legacy of the Sleeper

Berserk in Bear Form grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character.

Waist or Feet


Memory of the Mother Tree

Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.

Legs or Waist
The Dark Titan's Lesson

You may Lifebloom two targets at once, and Lifebloom’s final healing is increased by 100%.

Neck or Back
Druid Restoration Runecarve 3

Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.

Shoulders or Hands
Druid Restoration Runecarve 4

Rejuvenation healing has a 2% chance to create a new Rejuvenation on a nearby target.

Head or Feet

Hunter - General Power

Call of the Wild

The cooldown of all of your Aspects, Trueshot, Coordinated Assault is reduced by 25%.

Wrist or Finger
Nessingwary's Trapping Apparatus

Whenever a trap is triggered, gain 25 Focus.

Waist or Feet
Soulforge Embers

Launching a Flare into your Tar Trap causes all enemies inside of the Tar Trap to burn for (900% of Attack power) Fire damage over 12 seconds.

Head or Shoulders
Craven Strategem

Feign Death cooldown reduced by 15 seconds, and Feign Death now removes most negative status effects from yourself.

Neck or Chest

Beast Mastery

Dire Command

Kill Command has a 10% chance to also summon a Dire Beast to attack your target.

Chest or Finger
Flamewaker's Cobra Sting

Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.

Legs or Feet
Qa'pla, Eredun War Order

Barbed Shot reduces the cooldown of Kill Command by 4.0 sec.

Shoulders or Hands
Rylakastalker's Piercing Fangs

While Bestial Wrath is active, your pet’s critical damage dealt is increased by 30%.

Feet or Back


Eagletalon's True Focus

Trueshot also reduces the Focus cost of all of your abilities by 30%.

Head or Waist
Surging Shots

Rapid Fire deals 15% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.

Neck or Wrist
Serpentstalker's Trickery

When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot.

Shoulders or Finger
Secrets of the Unblinking Vigil

When you gain the Trick Shots effect, you have a 50% chance for it to not be consumed by your next Aimed Shot or Rapid Fire.

Wrist or Hands


Wildfire Cluster

Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for (33% of Attack power) Fire damage.

Waist or Legs
Rylakastalker's Confounding Strikes

Mongoose Bite and Raptor Strike has a 10% chance to reset the cooldown of Wildfire Bomb.

Legs or Back
Latent Poison Injectors

Serpent Sting’s damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite and Raptor Strike consumes all stacks of Latent Poison, dealing (10% of Attack power) Nature damage to the target per stack consumed.

Head or Hands
Butcher's Bone Fragments

Mongoose Bite and Raptor Strike increases the damage of your next Butchery and Carve by 10%, stacking up to 10 times.

Chest or Back

Mage - General Power

Disciplinary Command

Casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 10%. This effect can only occur once every 30 sec.

Wrist or Finger
Expanded Potential

Your Fireball, Frostbolt and Arcane Blast have a chance to give you Expanded Potential, which causes your next Hot Streak, Brain Freeze or Clearcasting to not be consumed.

Waist or Feet
Grisly Icicle

Your Frost, Fire, and Arcane damage against enemies affected by Frost Nova is increased by 10% and no longer breaks it.

Head or Shoulders
Triune Ward

Casting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier. Each absorb shield has 40% effectiveness.

Neck or Chest


Arcane Bombardment

Arcane Barrage deals an additional 40% damage against targets below 35% health.

Feet or Back
Arcane Harmony

Increases the damage done by Arcane Missiles by 10%.

Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 2%. This effect stacks.

Shoulders or Hands
Siphon Storm

Evocation grants 2 Arcane Charges, and while channeling Evocation, your Intellect is increased by 2% every 1 sec. Lasts 30 sec.

Legs or Feet
Temporal Warp

While you have Temporal Displacement or other similar effects, you may use Time Warp at a reduced effectiveness, granting 15% Haste for 20 sec.

Chest or Finger


Fevered Incantation

Each consecutive critical strike you deal increases critical strike damage you deal by 2%

Head or Waist

When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec.

Shoulders or Finger
Molten Skyfall

Casting 30 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double.

Neck or Wrist
Sun Kings Blessing

After consuming 6 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.

Wrist or Hands


Cold Front

Casting 15 Frostbolts or Flurries calls down a Frozen Orb on your target. Hitting an enemy player counts as double.

Chest or Back
Freezing Winds

While Frozen Orb is active, you gain Fingers of Frost every 5 sec. While Frozen Orb is not active, each Frostbolt reduces the cooldown of Frozen Orb by 2.5 sec.

Head or Hands
Glacial Fragments

Ice Lance has a 15% chance to explode into shards of ice when it hits a taPrget, dealing (40% of Spell power) Frost damage to up to 5 enemies near your target. This chance is increased to 50% if your target is standing in a Blizzard.

Legs or Back
Slick Ice

While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 5%, stacking up to 10 times.

Waist or Legs

Monk - General Power

Fatal Touch

Touch of Death cooldown reduced by 60.

Wrist or Finger
Invokers Delight

You gain 12% haste for 338321until cancelled after summoning your Celestial.

Head or Shoulders
Roll Out

Roll has 1 additional

Wasit or Feet


Face Palm

Tiger Palm has a 10% chance to deal 300% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec.

Chest or Finger
Flaming Kicks

Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 30% additional damage as Fire damage and refresh the duration of your Breath of Flame on the target.

Feet or Back
Mighty Pour

Celestial Brew increases your Armor by 15% for 7 sec, and Purifying Brew has a 15% chance to not consume a charge.

Legs or Feet
Stormstout's Last Gasp

Keg Smash deals 30% additional damage, and has 1 additional charges.

Shoulders or Hands


Ancient Teachings of the Monastery

Your Tiger Palm, Blackout Kick and Rising Sun Kick heal for 120% of the damage done to an injured ally within 20 yards.

Wrist or Hands
Celestial Breath

Activating Thunder Focus Tea causes you to exhale the breath of Yu’lon, healing up to 6 allies within 15 yards for [(40% of Spell power) * 3] over 2 sec.

Shoulders or Finger
Soothing Focus

Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15% and reduces their mana cost by 15%. Stacks up to 3 times.

When your Soothing Mists channel ends, this effect is cancelled.

Neck or Wrist
Uplifting Mists

Renewing Mists applies Extend Life to the initial target, instantly healing them for 50 and increasing all healing done to them by 15% for 12 sec.

When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets with your Extend Life effect.

Head or Waist


The Emperor's Capacitor

Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.

Pressure Release

Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 20 stacks.

Using Expel Harm will cause the energy to detonate in a Chi Explosion, dealing (40% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.

Legs or Back
Rushing Tiger Palm

Tiger Palm now has a 10 yard range, and increases your critical strike chance for 25% for 6 sec on the target. When used, you instantly dash to the target.

The increased critical strike effect cannot occur more than once every 30 sec per target.

Head or Hands
Xuen's Battlegear

When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec.

Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 1.5 sec.

Chest or Back

Paladin - General Power

The Arbiter's Judgement

Judgment has a 50% chance to reduce the cost of your next Holy Power spender by 1.

Neck or Chest
From Dusk till Dawn

When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.

Blessing of Dawn Damage and healing increased by 6% for 10 sec.

Blessing of Dusk Damage taken reduced by 6% for 10 sec.

Head or Shoulders
Liadrin's Fury Reborn

Casting Avenging Wrath or any Forbearance ability grants 5 Holy Power.

Waist or Feet
Uther's Guard

Your Blessing of Freedom, Blessing of Sacrifice, Blessing of Spellwarding, and Blessing of Protection cooldowns are reduced by 1 sec per Holy Power spent.

Wrist or Finger


Shock Barrier

Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing up to (0.8 * Spell power) damage every 6 sec.

Legs or Feet
Shadowbreaker, Dawn of the Sun

Light of Dawn’s range is increased to 40 yards, and all allies inside your Light of Dawn receive 10% increased healing from your spells for 6 seconds.

Shoulders or Hands
Inflorescence of the Sunwell

Infusion of Light has 1 additional charge and its effects are increased by 20%.

Feet or Back


The Ardent Protector's Sanctum

Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards.

Neck or Wrist
Bulwark of Righteous Fury

Each target hit by Avenger’s Shield increases the damage of your next Shield of the Righteous by 40%.

Shoulders or Finger
Holy Avenger's Engraved Sigil

Your Avenger’s Shield has a 50% chance to have its cooldown instantly reset when used.

Head or Waist
Reign of Endless Kings

When you drop below 20% health, you become infused with the Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec.

Wrist or Hands


Badge of the Mad Paragon

Hammer of Wrath extends Avenging Wrath by 2 sec and deals 20% additional damage.

Head or Hands
Final Verdict

Replaces Templar’s Verdict with Final Verdict, a devastating strike that deals (194% of Attack power) Holy damage. Has a 50% chance to activate Hammer of Wrath and reset its cooldown.

Chest or Back
Relentless Inquisitor

Spending Holy Power grants you 20 haste per Holy Power spent for 12 sec, stacking up to 20 times.

Legs or Back
Tempest of the Lightbringer

Projects Divine Storm forward 20 yds, damaging all enemies in its path.

Also increases damage dealt by Divine Storm by 20%.

Waist or Legs

Priest - General Power

Causterizing Shadows

When Shadow Word: Pain expires on a target, 5 allies within 30 yds of the target are healed for 3% of their maximum health.

Waist or Feet
Vault of Heavens

Leap of Faith instead causes you to leap to your target, and has 2 charges.

Wrist or Finger
Twins of the Sun Priestess

Power Infusion also grants you 100% of its effects when used on an ally.

Head or Shoulders


Clarity of Mind

During Rapture, Power Word: Shield costs 20% less mana and applies 6 second longer Atonements.

Chest or Finger
Crystalline Reflection

Power Word: Shield instantly heals the target for (30% of Spell power) and reflects 30% of damage absorbed.

Shoulders or Hands
Kiss of Death

Reduces Shadow Word: Death’s cooldown by 8 sec and causes its damage to trigger Atonement.

Legs or Feet
The Penitent One

Power Word: Radiance has a 50% chance to cause your next Penance to be free and fire 3 extra bolts.

Feet or Back


Divine Image

When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 sec, whenever you cast a spell, the Naaru will cast a similar spell.

Head or Waist
Flash Concentration

Each time you cast Flash Heal, your next Heal cast within 15 sec has its casting time reduced by 0.5 sec and healing increased by 15%, stacking up to 3 times.

Neck or Wrist
Harmonious Apparatus

Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.

Shoulders or Finger
X'anshi, Return of Archbishop Benedictus

After Spirit of Redemption expires, you will revive at up to 100% health, based on your effectiveness during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min

Legs or Back


Eternal Call to the Void

Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay at your target for 15 sec, generating 3 insanity when it deals damage.

Wrist or Hands
Painbreaker Psalm

Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating 10 Insanity.

Chest or Back
Shadowflame Prism

Your Shadowfiend or Mindbender deals 20% additional damage as Shadowflame damage, and the cooldown on Shadowfiend and Mindbender is reduced by 40%.

Head or Hands

Rogue - General Power

Essence of Bloodfang

Your Combo Point generators have a chance to infect the target with Bloodfang, causing 0 Bleed damage over 6 sec, and healing the Rogue for 0 each time it deals damage.

Head and Shoulders
Mark of the Master Assassin

While Stealth is active and for 5 sec after breaking Stealth, your Critical Strike chance is increased by 100%.

Tiny Toxic Blades

Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy.

Waist or Feet
Invigorating Shadowdust

Vanish reduces the remaining cooldown of your other abilities by 0 sec.

Neck or Chest


Dashing Scoundrel Feet or Back

Mutilate deals an additional 20% Bleed damage over 3 seconds.

Envenom damage increased by 5% for each Bleed you have on the target.

Shoulders or Hands
Dustwalkers Patch

The remaining cooldown on Vendetta is reduced by 1 sec for every 65 Energy you expend.

Chest or Finger
Zoldyck Insignia

Your Poisons and Bleeds deal 30% increased damage to targets below 30% health.

Legs or Feet


Rogue Runecarving Wrist or Hands
Rogue Runecarving Shoulders or Finger
Rogue Runecarving Neck or Wrist
Greenskin's Wickers

Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.

Head or Waist


Rogue Runecarving Chest or Back
Rogue Runecarving Head or Hands
Rogue Runecarving Legs or Back
Rogue Runecarving Waist or Legs

Shaman - General Power

Ancestral Reminder

Heroism/Bloodlust or any similar effects last an additional 20.0 sec on you, and you gain an extra 10% Haste from any Heroism/Bloodlust type effect.

Wrist or Finger
Deeptremor Stone

Earth Elemental has a permanent Earthquake attached to it.

Waist or Feet
Deeply Rooted Elements

Elemental: Casting Lava Burst has a 5% chance to activate Ascendance for 6.0 sec.

Restoration: Casting Riptide has a 5% chance to activate Ascendance for 6.0 sec.

Enhancement: Using Stormstrike has a 5% chance to activate Ascendance for 6.0 sec.

Head or Shoulders
Chains of Devastation

Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast.

Neck or Chest


Skybreaker's Fiery Demise

Flame Shock damage over time critical strikes reduce the cooldown of Storm Elemental/Fire Elemental by 1.0 sec, and Flame Shock has a 30% increased critical strike chance.

Chest or Finger
Elemental Equilibrium

Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%.

Legs or Feet
Echoes of Great Sundering

When you consume 6 or more stacks of Fulmination with Earth Shock, your next Earthquake will be instant cast and deal 6% additional damage.

Shoulders or Hands
Windspeaker's Lava Resurgence

When you consume 6 or more stacks of Fulmination with Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by 6%.

Feet or Back


Doom Winds

Dropping Windfury Totem grants you 100% inceased chance to gain Windfury Weapon for 8 sec.

This can only occur once every 1 min.

Legacy of the Frost Witch

Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 100% increased damage.

Primal Lava Actuators

Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 10% and reduce the cooldown of Lava Lash by 0.5 sec.

Wrist or Hands
Witch Doctors Wolf Bones

Increases the chance to gain a stack of Maelstrom Weapon by 5%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.

Shoulders or Finger


Earthen Harmony

Earth Shield healing is increased by 300% if your Earth Shield target is below 50% health, and Healing Wave adds a stack of Earth Shield to your target, up to 9 maximum stacks.

Chest or Back
Jonat's Natural Focus

Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0%, stacking up to 0 times.

Waist or Legs
Primal Tide Core

Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.

Head or Hands
Spiritwalker's Tidal Totem

After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 100% for 10 sec.

Warlock - General Power

Claw of Endereth

Drain Life now deals damage and restores health 50% faster.

Waist or Feet
Mark of Borrowed Power

Call Dreadstalkers has a 25% chance, Chaos Bolt has a 5% chance and Malefic Rapture has a 10% chance to refund all Soul Shards spent.

Head or Shoulder
Pillars of the Dark Portal

Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown.

Neck or Chest
Wilfred's Sigil of Superior Summoning

Every Soul Shard you spend reduces the cooldown of Summon Darkglare by 1.0 sec, Summon Demonic Tyrant by 0.3 sec or Summon Infernal by 2.0 sec.

Wrist or Finger


Perpetual Agony of Azj'Aqir

Agony has a 20% increased chance to generate a Soul Shard.

Chest or Finger
Sacrolash's Dark Strike

Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 15%.

Legs or Feet
Malefic Wrath

Malefic Rapture increases the damage of your Drain Soul and Shadow Bolt by 25% for 8 sec, stacking up to 3 times.

Shoulder or Hands
Wrath of Consumption

Targets with die with your Agony applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times.

Feet or Back


Implosive Pontential

When Implosion damages at least 3 targets, gain 5% Haste for 8 sec for each Imp exploded.

Head or Waist
Grim Inquisitor's Dread Calling

Each Soul Shard spent on Hand of Gul’dan increases the damage of your next Call Dreadstalkers by 3%.

Neck or Wrist
Forces of the Horned Nightmare

Hand of Gul’dan has a 15% chance to cast a second time on your target for free.

Shoulder or Finger
Balespider's Burning Core

Shadow Bolt increases the damage of your next Demonbolt by 25%, stacking up to 4 times.

Wrist or Hands


Odr, Shawl of the Ymirjar

Enemies marked by your Havoc take 15% increased damage from your single target spells.

Waist or Legs
Cinders of the Azj'Aqir

Conflagrate has 1 additional charge and has its recharge time reduced by 3.0 sec.

Legs or Back
Madness of the Azj'Aqir

Chaos Bolt increases the damage of Chaos Bolt by 10% and reduces the cast time of Chaos Bolt by 10% for 3 sec.

Head or Hands
Embers of the Diabolic Raiment

Incinerate now generates 100% additional Soul Shard Fragments.

Chest or Back

Warrior - General Power


Heroic Leap gains 2 additional charge.

Waist or Feet
Misshapen Mirror

Spell Reflection lasts 200% longer, and applies to your party.

Neck or Chest
Seismic Reverberation

If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time.

Head or Shoulder
Signet of Tormented Kings

Activating [ Bladestorm][ Ravager], Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.

Wrist or Finger


Enduring Blow

Your Mortal Strike has a 15% chance to apply the Colossus Smash effect to your target for 5 sec.

Head or Waist

Your Slam has a 30% chance to reset the cooldown of Mortal Strike.

Neck or Wrist

Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.

Shoulder or Finger

While Ravager or Bladestorm is active, you automatically cast a total of 1 (Ravager) or 2 (Blade Storm) Mortal Strike at random nearby enemies.

Wrist or Hands


Cadence of Fujieda

Bloodthirst increases your Haste by2% for 5 sec, stacking up to 4 times.

Waist or Legs

Your Rampage has a 25% chance to apply the Siegebreaker effect to your target for 5 sec.

Legs or Back
Reckless Defense

Rampage critical strikes reduce your Recklessness and Enraged Regeneration cooldown by 3 sec.

Head or Hands
Will of the Berserker

When Recklessness expires, your Critical Strike is increased by 5% for 5 sec. Your Raging Blow will refresh the duration of this effect.

Chest or Back



The first Intercepted attack granst you Ignore Pain and make your next Revenge cost no Rage.

Chest or Finger
The Wall

Shield Slam generates an additional 2 Rage and reduces the remaining cooldown of Shield Wall by 4 sec.

Shoulder or Hands

Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec.

Feet or Back
Unbreakable Will

Your Shield Wall ability now grants 50% of its effect to all party members.

Legs or Feet