Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities for 4 min.
Instant Cast, 5 min cooldown.
Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
10 yd range, 4 sec channel, 2 min cooldown.
Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area.
Instant Cast, 1.5 min cooldown.
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge
Conjure a radiant spark that causes (76% of Spell power) Arcane damage instantly and an additional (41.2% of Spell power) damage over 10 sec.
The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
2% of base mana, 1.5 sec cast, 40 yd range, 30 sec cooldown.
Transform into a powerful skeletal mage for 20 sec.
While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.
5% of base mana, 1.5 sec cast, 3 min cooldown.
Draw power from the ground beneath, dealing [(60% of Spell power) * 6 / 1.5] Nature damage over 6 sec to enemies within 15 yds.
While channeling, your Mage ability cooldowns are reduced by (– 2500 / 1000 * 4 / 1) sec over 4 sec.
5% of base mana, 6 sec. channel
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Arcane: Whenever a mirror is consumed you gain 4% mana
Fire: Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec
Frost: Whenever a mirror is consumed you gain Brain Freeze
4% of base mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown
Casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 15%. This effect can only occur once every 30 sec.Wrist or Finger Dungeon drop: Mistcaller
Arcane Barrage deals an additional 130% damage against targets below 35% health.Feet or Back Torgast. Tower of the Dammed. Skoldus Hall, Layer 3+
Each consecutive critical strike you deal increases critical strike damage you deal by 3%, up to 15%.Head or Waist World Boss drop: Oranomonos the Everbranching
Casting 60 Frostbolts or Flurries calls down a Frozen Orb on your target. Hitting an enemy player counts as double.Chest or Back Dungeon drop: Nalthor The Rimebinder
While Frozen Orb is active, you gain Fingers of Frost every 3 sec.Head or Hands Raid drop: Sire Denathrius
Ice Lance has a 20% chance to explode into shards of ice when it hits a target, dealing (40% of Spell power) Frost damage to up to 5 enemies near your target. This chance is increased to 100% if your target is standing in a Blizzard.Legs or Back Torgast. Tower of the Dammed. Coldheart Interstitia, Layer 3+
Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four Conduits for each spec and four Covenant specific Conduits.
Radiant Spark increases the damage your spells deal to the target by an additional 5%.
Shifting Power reduces your Mage ability cooldowns by an additional (– 1000 / 1000 * 4 / 1) sec over 4 sec.
Blizzard damage is increased by 8.0%, and its movement speed reduction is increased by 10%.
Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs.
Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.