General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Radiant Spark

Conjure a radiant spark that causes 75% of Spell power Arcane damage instantly and additional 29.6% of Spell power damage over 8 sec.The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.

2% of base mana, 1.5 sec cast, 40 yd range, 30 sec range.


Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.

5% of base mana, 1.5 sec cast, 3 min cooldown.

Shifting Power

Draw power from the ground beneath, dealing [(60% of Spell power) * 6 / 1.5] Nature damage over 6 sec to enemies within 15 yds. While channeling, your Mage ability cooldowns are reduced by (– 3000 / 1000) sec every 1.5 sec.

5% of base mana, 6 sec. channel

Mirrors of Torment

Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict (75% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict 198% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.

4% of base mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown



Mage - General Power

Disciplinary Command

Casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 10%. This effect can only occur once every 30 sec.

Wrist or Finger Mistcaller - Mist of Tirna Scithe
Expanded Potential

Your Fireball, Frostbolt and Arcane Blast have a chance to give you Expanded Potential, which causes your next Hot Streak, Brain Freeze or Clearcasting to not be consumed.

Waist or Feet Stone Legion Generals - Castle Nathria
Grisly Icicle

Your Frost, Fire, and Arcane damage against enemies affected by Frost Nova is increased by 10% and no longer breaks it.

Head or Shoulders PvP Vendor
Triune Ward

Casting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier. Each absorb shield has 40% effectiveness.

Neck or Chest Unknown


Arcane Bombardment

Arcane Barrage deals an additional 40% damage against targets below 35% health.

Feet or Back Unknown
Arcane Harmony

Increases the damage done by Arcane Missiles by 10%.

Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 2%. This effect stacks.

Shoulders or Hands Unknown
Siphon Storm

Evocation grants 2 Arcane Charges, and while channeling Evocation, your Intellect is increased by 2% every 1 sec. Lasts 30 sec.

Legs or Feet Sludgefist - Castle Nathria
Temporal Warp

While you have Temporal Displacement or other similar effects, you may use Time Warp at a reduced effectiveness, granting 15% Haste for 20 sec.

Chest or Finger Unknown


Fevered Incantation

Each consecutive critical strike you deal increases critical strike damage you deal by 2%

Head or Waist Unknown

When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec.

Shoulders or Finger Unknown
Molten Skyfall

Casting 30 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double.

Neck or Wrist Unknown
Sun Kings Blessing

After consuming 6 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.

Wrist or Hands Sun Kings Salvation - Castle Nathria


Cold Front

Casting 15 Frostbolts or Flurries calls down a Frozen Orb on your target. Hitting an enemy player counts as double.

Chest or Back Nalthor The Rimebinder - Necrotic Wake
Freezing Winds

While Frozen Orb is active, you gain Fingers of Frost every 5 sec. While Frozen Orb is not active, each Frostbolt reduces the cooldown of Frozen Orb by 2.5 sec.

Head or Hands Sire Denathrius - Castle Nathria
Glacial Fragments

Ice Lance has a 15% chance to explode into shards of ice when it hits a taPrget, dealing (40% of Spell power) Frost damage to up to 5 enemies near your target. This chance is increased to 50% if your target is standing in a Blizzard.

Legs or Back Unknown
Slick Ice

While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 5%, stacking up to 10 times.

Waist or Legs Unknown


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four Conduits for each spec and four Covenant specific Conduits.


Radiant Spark increases the damage your spells deal to the target by an additional 2%.

Gift of the Lichnecrolord

Deathborne’s duration is increased by 3.0 sec.

Shifting Power channels 5% faster.

Each time a Mirror of Torment is consumed your Spell Damage is increased by 10% for 10 seconds, stacking 3 times.


Arcane Prodigy

Arcane Missiles reduce the cooldown of Arcane Power by 0.1 sec.

Artifice of the Archmage

Your Arcane Barrage has a 10% chance to grant 2 Arcane Charges.

Magi's Brand

Touch of the Magi accumulates an additional 5% of the damage you deal.

Nether Precision

Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 10%.


Flame Accretion

Fireball grants 5% Mastery when it fails to critically strike.

Master Flame

Flamestrike damage and radius is increased by 8.0%.

Infernal Cascade

While Combustion is active, your Fire Blast grants you 3% increased Fire Damage for 5 sec, stacking up to 3 times.

Controlled Destruction

Pyroblast damage increased by 5.0%.


Shivering Core

Blizzard damage and snare increased by 5.0%.

Unrelenting Cold

Frozen Orb damage is increased by 10.0%.

Icy Propulsion

While Icy Veins is active, your critical hits reduce its cooldown by 0.3 sec.

Ice Bite

Increases the damage of Ice Lance against frozen enemies by 10%.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs.

General for all specs


While inside Ice Block, you heal for 20% of your maximum health over the duration.

Diverted Energy

Your Barriers heal you for 20% of the damage absorbed.

Tempest Barrier

Gain a shield that absorbs 5% of your maximum health for 15 sec after you Blink.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs

Flow of Time

The cooldown of Blink is reduced by 1 sec.

Incantation of Swiftness

Invisibility increases your movement speed by 20% for 6 sec.

Winter's Protection

The cooldown of Ice Block is reduced by 30 sec.

Grounding Surge

Successfully interrupting an enemy with Counterspell reduces its cooldown by 1.0 sec.