Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities, each once per day.
Instant Cast, 5 min cooldown. Lasts 3 min.
Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.
10 yd range, Channeled (4 sec cast), 2 min cooldown
Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.
Lasts 12 sec, or indefinitely while in a rest area.
Instant cast, 1.5 min cooldown.
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 min cooldown
Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.
30 Energy. Melee Range. Instant. 45 sec cooldown.
Embed a bone spike in the target, dealing (60% of Attack power) Physical damage every 3 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.
10 Energy. 30 yd range. Instant.
Infect the target’s blood, dealing (125.3% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [(12.53% of Attack power) * 25] damage and you Vanish from sight.Cooldown reduced by 60 sec if Sepsis does not last its full duration.
Melee range, Instant, 1.5 min cooldown
Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points.
50 Energy. Melee Range. Instant. Requires Stealth