General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Echoing Reprimand

Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.

30 Energy. Melee Range. Instant. 45 sec cooldown.

Serrated Bone Spike

Embed a bone spike in the target, dealing (60% of Attack power) Physical damage every 3 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.

10 Energy. 30 yd range. Instant.


Infect the target’s blood, dealing (125.3% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [(12.53% of Attack power) * 25] damage and you Vanish from sight.Cooldown reduced by 60 sec if Sepsis does not last its full duration.

Melee range, Instant, 1.5 min cooldown


Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points.

50 Energy. Melee Range. Instant. Requires Stealth



Rogue - General Power

Essence of Bloodfang

Your Combo Point generators have a chance to infect the target with Bloodfang, causing 0 Bleed damage over 6 sec, and healing the Rogue for 0 each time it deals damage.

Head or Shoulders Stone Legion Generals - Castle Nathria
Mark of the Master Assassin

While Stealth is active and for 5 sec after breaking Stealth, your Critical Strike chance is increased by 100%.

Wrist or Finger Unknown
Tiny Toxic Blades

Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy.

Waist or Feet Unknown
Invigorating Shadowdust

Vanish reduces the remaining cooldown of your other abilities by 0 sec.

Neck or Chest PvP Vendor


Dashing Scoundrel

Envenom also increases the critical strike chance of your poisons by 30%, and their critical strikes generate 2 Energy.

Feet or Back Council of Blood - Castle Nathria

Mutilate deals an additional 20% Bleed damage over 3 seconds.

Envenom damage increased by 5% for each Bleed you have on the target.

Shoulders or Hands Unknown
Dustwalkers Patch

The remaining cooldown on Vendetta is reduced by 1 sec for every 65 Energy you expend.

Chest or Finger Mistcaller - Mist of Tirna Scithe
Zoldyck Insignia

Your Poisons and Bleeds deal 30% increased damage to targets below 30% health.

Legs or Feet Unknown


Concealed Blunderbuss

When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will fire 3 additional times.

Wrist or Hands Unknown

You have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 3 sec.

Shoulders or Finger Ventunax - Spries of Ascension
Guile Charm

Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 30%. This maximum effect will last for until cancelled before fading and beginning the cycle anew.

Neck or Wrist Unknown
Greenskin's Wickers

Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.

Head or Waist Sludgefist - Castle Nathria



Eviscerate, Rupture, and Shadow Vault increase the damage of your next use of the finishing move by 20%.

Chest or Back Sire Denathrius - Castle Nathria
Akaaris Soul Fragment

After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at 100% effectiveness.

Head or Hands Unknown
The Rotten

For 2 sec after activating Symbols of Death, your Shadowstrike and Backstab generate 4 additional combo points.

Legs or Back Domina Venomblade - Plaguefall
Deathly Shadows

Vanish grants 5 combo points and increases all damage dealt by 15% for 10 sec.

Waist or Legs Unknown


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four for each spec and four Covenant specific Conduits.


Echoing Reprimand’s damage increased by 50%.

Sudden Fracturesnecrolord

Serrated Bone Spike’s bleed has a 3% chance to deal its damage a second time.

Septic Shocknight-fae

Sepsis periodic damage increased by 50%, reduced by 10% each time it deals damage.

Slaughter’s damage and critical strike chance increased by 12%. Bonuses increased by 100% if Slaughter Poison is active.


Lethal Poisons

Increases the non-periodic damage of your lethal poisons by 30%.

Maim, Mangle

Garrote increases the damage of your Mutilate on the target by 20%.

Poisoned Finger Blades

Fan of Knives damage increased by 8%, and has a 8% increased poison application chance.

Well-Placed Steel

Shiv’s damage is increased by 100 on bleeding targets, and extends the duration of your Envenom by 1 sec.



Main Gauche has an additional 10% chance to strike while Blade Flurry is active.

Count the Odds

Ambush, Slaughter, and Dispatch have a 7% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.

Duration and chance tripled while Stealthed.

Slight of Hand

Roll the Bones has a 7% chance of instantly resetting its cooldown.

Triple Threat

Sinister Strike has a 20% chance to strike with both weapons after it strikes an additional time.


Deeper Daggers

Eviscerate and Shadow Vault increase your Shadow damage dealt by 30% for 5 sec.

Perforated Veins

Shadowstrike increases the damage of your next Backstab by 30%, stacking up to 3 times.

Planned Execution

Symbols of Death increases your critical strike chance by 6%.

Stiletto Staccato

Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1 sec.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs.

General for all specs

Cloaked in Shadows

Entering Stealth cloaks you in shadows, absorbing 10% of your maximum health in damage, reduced by 2% each second outside of Stealth.

Nimble Fingers

Energy cost of Feint and Crimson Vial reduced by 5.


Slice and Dice heals you for up to (s1 * 18)% of your maximum health over 36 sec.

Finesse Conduits

Finesse Conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all three specs.

General for all specs

Fade to Nothing

Gaining Stealth, Vanish, or Shroud of Concealment increases movement speed by 10 for 3 sec.

Prepared for All

Dodging attacks reduces the remaining cooldown of Evasion by 1 sec.

Successful interrupts with Kick reduce the remaining cooldown of Cloak of Shadows by (w1 * 2) sec.

Quick Decisions

Outlaw: Grappling Hook cooldown reduced, and maximum range increased by 12%.

Assassination, Subtlety, Initial: Shadowstep cooldown reduced, and maximum range increased by 12%.

Rushed Setup

Energy cost of Kidney Shot, Cheap Shot, Sap, and Distract reduced by 10%.