General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Echoing Reprimand

Deal (60% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points. Awards 3 combo point.

30 Energy. Melee Range. Instant. 45 sec cooldown.

Missing name

Embed a bone spike in the target, dealing (60% of Attack power) Physical damage every 3 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.

10 Energy. 30 yd range. Instant.


Infect the target’s blood, dealing (125.3% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [(12.53% of Attack power) * 25] damage and you Vanish from sight.Cooldown reduced by 60 sec if Sepsis does not last its full duration.

Melee range, Instant, 1.5 min cooldown


Slaughter the target, causing (95.472% of Attack power) Physical damage. The target’s anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals 15% of healing done to the target. This also awards 2 combo points.

50 Energy. Melee Range. Instant. Requires Stealth


Rogue - General Power

Essence of Bloodfang

Your Combo Point generators have a chance to infect the target with Bloodfang, causing 0 Bleed damage over 6 sec, and healing the Rogue for 0 each time it deals damage.

Head and Shoulders
Mark of the Master Assassin

While Stealth is active and for 5 sec after breaking Stealth, your Critical Strike chance is increased by 100%.

Tiny Toxic Blades

Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy.

Waist or Feet
Invigorating Shadowdust

Vanish reduces the remaining cooldown of your other abilities by 0 sec.

Neck or Chest


Dashing Scoundrel Feet or Back

Mutilate deals an additional 20% Bleed damage over 3 seconds.

Envenom damage increased by 5% for each Bleed you have on the target.

Shoulders or Hands
Dustwalkers Patch

The remaining cooldown on Vendetta is reduced by 1 sec for every 65 Energy you expend.

Chest or Finger
Zoldyck Insignia

Your Poisons and Bleeds deal 30% increased damage to targets below 30% health.

Legs or Feet


Rogue Runecarving Wrist or Hands
Rogue Runecarving Shoulders or Finger
Rogue Runecarving Neck or Wrist
Greenskin's Wickers

Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.

Head or Waist


Rogue Runecarving Chest or Back
Rogue Runecarving Head or Hands
Rogue Runecarving Legs or Back
Rogue Runecarving Waist or Legs