General Ability


Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.



Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae


Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.


Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Vesper Totem

Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (95% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (85% of Spell power) health. Casting this ability again while the totem is active will relocate the totem.

10% of base mana. 40 yd range. Instant. 1 min cooldown.

Primordial Wave

Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or

Restoration: heal an ally for (65% of Spell power + 65% of Attack power) and apply Riptide to them

Elemental, Enhancement: heal an ally for (65% of Spell power + 65% of Attack power)

Your next

Elemental: Lava Burst

Enhancement: Lightning Bolt

Restoration: Healing Wave

will also hit all targets affected by your

Elemental: Flame Shock

Enhancement, Restoration: Riptide

10% of base mana. 40 yd range. 1.5 sec cast. 45 sec recharge; 1 Charge.

Fae Transfusion

Transfer the life force of up to 4 enemies in the targeted area, dealing [(50% of Spell power + 50% of Attack power) * 3 / 0.5] Nature damage to each enemy over 3 sec. Pressing Fae Transfusion again within 20 sec will release 25% of all damage from Fae Transfusion, healing up to 8 allies near yourself.

Chain Harvest

Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (45% of Spell power) Shadow damage to up to 5 enemies and restores (120% of Spell power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.

40 yd range. 2.5 sec cast. 1.5 min cooldown.



Shaman - General Power

Ancestral Reminder

Heroism/Bloodlust or any similar effects last an additional 20.0 sec on you, and you gain an extra 10% Haste from any Heroism/Bloodlust type effect.

Wrist or Finger Stone Legion Generals - Castle Nathria
Deeptremor Stone

Earth Elemental has a permanent Earthquake attached to it.

Waist or Feet Echelon - Halls of Atonement
Deeply Rooted Elements

Elemental: Casting Lava Burst has a 5% chance to activate Ascendance for 6.0 sec.

Restoration: Casting Riptide has a 5% chance to activate Ascendance for 6.0 sec.

Enhancement: Using Stormstrike has a 5% chance to activate Ascendance for 6.0 sec.

Head or Shoulders Unknown
Chains of Devastation

Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast.

Neck or Chest PvP Vendor


Skybreaker's Fiery Demise

Flame Shock damage over time critical strikes reduce the cooldown of Storm Elemental/Fire Elemental by 1.0 sec, and Flame Shock has a 30% increased critical strike chance.

Chest or Finger Sire Denathrius - Castle Nathria
Elemental Equilibrium

Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%.

Legs or Feet Unknown
Echoes of Great Sundering

When you consume 6 or more stacks of Fulmination with Earth Shock, your next Earthquake will be instant cast and deal 6% additional damage.

Shoulders or Hands Unknown
Windspeaker's Lava Resurgence

When you consume 6 or more stacks of Fulmination with Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by 6%.

Feet or Back Unknown


Doom Winds

Dropping Windfury Totem grants you 100% inceased chance to gain Windfury Weapon for 8 sec.

This can only occur once every 1 min.

Head or Waist Devos - Spire of Ascension
Legacy of the Frost Witch

Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 100% increased damage.

Neck or Wrist Unknown
Primal Lava Actuators

Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 10% and reduce the cooldown of Lava Lash by 0.5 sec.

Wrist or Hands Sludgefist - Castle Nathria
Witch Doctors Wolf Bones

Increases the chance to gain a stack of Maelstrom Weapon by 5%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.

Shoulders or Finger Unknown


Earthen Harmony

Earth Shield healing is increased by 300% if your Earth Shield target is below 50% health, and Healing Wave adds a stack of Earth Shield to your target, up to 9 maximum stacks.

Chest or Back General Kaal - Sanguine Depths
Jonat's Natural Focus

Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0%, stacking up to 0 times.

Waist or Legs Unknown
Primal Tide Core

Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.

Head or Hands Unknown
Spiritwalker's Tidal Totem

After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 100% for 10 sec.

Legs or Back Huntsman Altimor - Castle Nathria


Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four for each spec and four Covenant specific Conduits.


Vesper Totem is 100% more effective against the target nearest to it.

Tumbling Wavesnecrolord

Primordial Wave has a 20% chance to not incur its cooldown.

Fae Transfusion deals 10% increased damage, and channels 10% faster.

The critical strike chance of Chain Harvest is increased by 10.0%.


Earth and Sky

Earth Shock and Elemental Blast’s damage are increased by 7.0% for each stack of Fulmination they discharge.

High Voltage

Lightning Bolt has a 30% chance to generate an extra stack of Fulmination.

Shake the Foundations

Casting Earthquake has a 15% chance to instantly cast Chain Lightning at a random enemy in the Earthquake.


Chilled to the Core

Frost Shock has a 20% chance to grant 2 stack of Maelstrom Weapon.

Focused Lightning

Maelstrom Weapon increases the damage or healing of your next spell by an additional 4.0% per stack.

Magma Fist

Lava Lash has an additional 25% critical strike chance against enemies affected by your Flame Shock.

Unruly Winds

Windfury Weapon has a 40% chance to trigger a third attack.


Embrace of Earth

Earth Shield increases your healing done to the target by an additional 5.0%.

Heavy Rainfall

Using Healing Tide Totem increases the healing of your Healing Rain by 150% for 20 sec

Nature's Reach

Chain Heal has a 40% chance to jump to an additional ally.

Swirling Currents

Using Healing Stream Totem increases the healing of your next 3 Healing Surge, Healing Wave, or Riptide spells by 20%.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs.

General for all specs

Astral Protection

Reincarnation’s cooldown is reduced by 3.0 min, and reincarnating instantly grants you Astral Shift.

Refreshing Water

Your Healing Surge is 15% more effective on yourself.

Vital Accretion

Your Earth Elemental increases your maximum health by 20%.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs

Crippling Hex

Enemies affected by your Hex deal 8% reduced damage for 8 sec after Hex is removed.

Spiritual Resonance

Enhancement: Bloodlust or any similar effects also grant you 4.0 sec of Spirit Walk.

Elemental, Restoration, Initial: Bloodlust or any similar effects also grant you 4.0 sec of Spiritwalker’s Grace.

Thunderous Paws

Ghost Wolf increases your movement speed by an additional 10% for the first 3 sec. May only occur once every 60 sec.

Totemic Surge

The cooldowns of Tremor Totem, Earthbind Totem, and Capacitor Totem are reduced by 1 sec.