Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities for 4 min.
Instant Cast, 5 min cooldown.
Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
10 yd range, 4 sec channel, 2 min cooldown.
Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area.
Instant Cast, 1.5 min cooldown.
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge
Deal (60% of Spell power) Arcane damage instantly and (90% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe’s cooldown is refreshed.
2% of base mana. 40 yd range. 2 sec cast. 40 sec cooldown.
Hurl bolts of decimating magic at your target, dealing [4 * (30% of Spell power)] Shadow damage..
Demonology: ..and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 100%. Decimating Bolt’s damage, and the bonus to Shadow Bolt and Demonbolt both increase as your target’s health decreases.
Destruction: .. and increasing the damage of your next 3 Incinerates, Drain Souls, or Shadow Bolts by 100%. Decimation Bolt’s damage, and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target’s health decreases.
4% of base mana. 40 yd range. 2.5 sec cast. 45 sec cooldown
Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [(100% of Spell power) * (2)] Nature damage and secondary targets to suffer (100% of Spell power) Nature damage over 8 sec.
Cost: 0.5% of base mana. 40 yd range. 1.5 sec cast. 1 min cooldown.
Call forth a cloud of chaotic anima that travels to the target enemy, dealing (20% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues and dealing (105% of Spell power) Shadow damage over 12 sec to all nearby enemies.
4% of base mana. 40 yd range. 2 sec cast. 1 min cooldown.
Drain Life no channels 100% faster and restores health 100% faster.Waist or Feet Quest: The Great Vault
Damage done by you or your primary demon has a chance to grant the other one Demonology 15%, Affliction, Destruction 10%, increased damage for 15 sec.Head or Shoulder Raid Drop: Stone Legion Generals
Demonic Gateway is now instant cast, and your first use of your gateway does not trigger its cooldown.
In addition, nether energy lashes enemies you pass through, knocking them away.Neck or Chest PvP Honor Vendor
Agony has a 20% increased chance to generate a Soul Shard.Chest or Finger Torghast: Tower of the Dammed. Coldheart Interstitia, Layer 3+
Implosion grants 1% haste for 8 sec for each Imp exploded. When this damage at least 3 targets, instead gain 5% haste per Imp.Head or Waist Dungeon Drop: Surgeon Stitchflesh
Hand of Gul’dan has a 15% chance to cast a second time on your target for free.Shoulder or Finger Torghast: Tower of the Dammed. Fracture Chambers, Layer 3+
Enemies marked by your Havoc take 25% increased damage from your single target spells.Waist or Legs Torghast: Tower of the Dammed. The Soulforges, Layer 3+
Conflagrate has 1 additional charge and has its recharge time reduced by 3.0 sec.Legs or Back Raid drop: Sludgefist
Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four for each spec and four Covenant specific Conduits.
Affliction: When a target dies under the effect of Scouring Tithe, gain 10% increased damage from your Malefic Rapture for 10 sec.
Demonology: When a target dies under the effect of Scouring Tithe, gain 10% increased damage from your demons for 10 sec.
Your Dreadstalkers’ attacks have a 3% chance to trigger an additional Dreadbite.
Your Felguard deals 7.5% more damage and takes 7.5% less damage.
Your Infernal’s melee attacks cause its target to take 2% increased damage from its Immolation, stacking up to 15 times
Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs.
General for all specs
Finesse Conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.