Covenants

General Ability

Kyrian

Summon Steward

Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Steward additionally offers access to a selection of useful amenities, each once per day.

Instant Cast, 5 min cooldown. Lasts 3 min.

Necrolord

Fleshcraft

Form a shield of flesh and bone over 4 seconds that absorbs damage equal to 20% of your maximum health for 2 minutes.

Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is the most effective against powerful enemies.

10 yd range, Channeled (4 sec cast), 2 min cooldown

Night Fae

Soulshape

Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward.

Lasts 12 sec, or indefinitely while in a rest area.

Instant cast, 1.5 min cooldown.

Venthyr

Door of Shadow

Wend through the shadows, appearing at the targeted location.

35 yd range, 1.5 sec cast, 1 min cooldown

Class Ability
Spear of Bastion

Throw a Kyrian spear at the target location, dealing (200% of Attack power) Arcane damage instantly and an additional (216% of Attack power) damage over 4 sec.

Enemies hit are tethered to Spear of Bastion’s location for the duration.

Conqueror's Banner

Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing

Arms: Mortal Strike

Fury: Raging Blow

Protection: Shield Slam

to grant you Glory. Killing an enemy grants 2 stacks of Glory. Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yds of the banner. Lasts 2 sec per Glory, up to 30 sec.

Instant cast, 2 min cooldown.

Ancient Aftershock

Slam the ground with your weapon, releasing a shockwave dealing (220% of Attack power) Nature damage and stunning up to 5 enemies for 1.5 sec. Enemies struck take (42% of Attack power) Nature damage every 2 sec for 12 sec and transfer it to you as 6 Rage.

Instant cast, 1.5 min cooldown.

Condemn

(Replaces Execute) Condemn a foe to suffer for their sins, causing up to [2.0 * (92.2% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.

The primary target is weakened, preventing up to [(0.6 * Attack power) * 2.0 * (1 + Versatility)] damage they would deal to you.

Arms, Protection: If your foe survives, 20% of the Rage spent is refunded

20-40 rage Cost, Instant cast, Melee Range, 6 sec cooldown If your foe survives, a portion of the Rage spent is refunded.

Legendary

Warrior - General Power

Leaper

Heroic Leap gains 2 additional charge.

Waist or Feet
Misshapen Mirror

Spell Reflection lasts 200% longer, and applies to your party.

Neck or Chest
Seismic Reverberation

If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time.

Head or Shoulder
Signet of Tormented Kings

Activating [ Bladestorm][ Ravager], Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.

Wrist or Finger

Arms

Enduring Blow

Your Mortal Strike has a 15% chance to apply the Colossus Smash effect to your target for 5 sec.

Head or Waist
Battlelord

Your Slam has a 30% chance to reset the cooldown of Mortal Strike.

Neck or Wrist
Exploiter

Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.

Shoulder or Finger
Unhinged

While Ravager or Bladestorm is active, you automatically cast a total of 1 (Ravager) or 2 (Blade Storm) Mortal Strike at random nearby enemies.

Wrist or Hands

Fury

Cadence of Fujieda

Bloodthirst increases your Haste by2% for 5 sec, stacking up to 4 times.

Waist or Legs
Deathmaker

Your Rampage has a 25% chance to apply the Siegebreaker effect to your target for 5 sec.

Legs or Back
Reckless Defense

Rampage critical strikes reduce your Recklessness and Enraged Regeneration cooldown by 3 sec.

Head or Hands
Will of the Berserker

When Recklessness expires, your Critical Strike is increased by 5% for 5 sec. Your Raging Blow will refresh the duration of this effect.

Chest or Back

Protection

Reprisal

The first Intercepted attack granst you Ignore Pain and make your next Revenge cost no Rage.

Chest or Finger
The Wall

Shield Slam generates an additional 2 Rage and reduces the remaining cooldown of Shield Wall by 4 sec.

Shoulder or Hands
Thunderlord

Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec.

Feet or Back
Unbreakable Will

Your Shield Wall ability now grants 50% of its effect to all party members.

Legs or Feet

Conduits

Potency Conduits

Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four each for Arms and Fury, two for Protection, and four Covenant specific Conduits.

Covenants

Spear of Bastion’s instant damage and Rage generation are increased by 20%.

Veterans Reputenecrolord

Brandishing the Conqueror’s Banner immediately grants you 5 Glory, and while the banner is planted your Strength is increased by 12%.

Ancient Aftershock’s cooldown is reduced by 15 sec.

Condemn’s damage dealt and prevented are increased by 8% for each nearby enemy, up to 40%.

arms

Crash the Ramparts

Overpower has a 6.0% chance to apply Colossus Smash for 3 sec.

Merciless Bonegrinder

Slam critical strikes reduce the remaining cooldown of Ravager/ Bladestorm by 1.0 sec.

Mortal Combo

Mortal Strike has a 15% chance to hit an additional time.

fury

Depths of Insanity

Recklessness lasts 20% longer.

Hack and Slash

Rampage has a 10.0% chance to refund a charge of Raging Blow.

Vicious Contempt

Bloodthirst deals 40% increased damage to enemies who are below 20% health.

protection

Unnerving Focus

Last Stand increases your Rage generation by 30%.

Show of Force

Revenge increases the damage of your next Thunder Clap by 20%.

General

Ashen Juggernaut

Execute increases the critical strike chance of Execute by 3% for 8 sec, stacking up to 6 times.

Endurance Conduits

Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs and another two available only to Protection.

General for all specs

Iron Maiden

Protection, Initial: Revenge has a 4.0% chance to refund a charge of Shield Block.

Arms, Fury: Slam has a 4.0% chance to refund a charge of Shield Block.

Indelible Victory

Impending Victory / Victory Rush heals you for 400% of the damage it dealt over 8 sec

Stalwart Guardian

Arms: The cooldown of Die by the Sword is reduced by 20 sec.

Fury: The cooldown of Enraged Regeneration is reduced by 20 sec.

Protection, Initial: The cooldown of Shield Wall is reduced by 40 sec.

protection

Brutal Vitality

6.0% of damage you deal adds to your active Ignore Pain.

Finesse Conduits

Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs

Cacophonous Roar

Intimidating Shout can withstand 80% more damage before breaking.

Disturb the Peace

Arms, Fury, Initial: Piercing Howl’s cooldown is reduced by 5 sec.

Protection: Shockwave’s cooldown is reduced by 5 sec.

Inspiring Presence

Rallying Cry’s duration and health granted are increased by 20%.

Safeguard

Intervene reduces damage taken by the target by 10%.