Hunter
Covenants

Kyrian
Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities for 4 min.
Instant Cast, 5 min cooldown.

Necrolord
Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
10 yd range, 4 sec channel, 2 min cooldown.

Night Fae
Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area.
Instant Cast, 1.5 min cooldown.

Venthyr
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge
Fire a resonating arrow to the target location that deals (20% of Attack power) Arcane damage to any enemy in the area, and fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them.
Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 sec.
40 yd range, Instant cast, 1 min cooldown
Throw a deadly chakram at your current target that will rapidly deal (27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
40 yd range, Instant cast, 45 sec cooldown.
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and applying Hunter’s Mark to all enemy targets within the area for 15 sec, increasing damage you deal to them by 5%.
While the Wild Spirits are active, each damaging ability you or your pet uses against a target in the area will strike up to 5 nearby targets for (38.5% of Attack power) Nature damage.
Fire a shot at your enemy, causing them to bleed for (87.5% of Attack power) Shadow damage over 14 seconds . Each time Flayed Shot deals damage, you have a 10% chance to gain Flayer’s Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health.
10 Focus cost, 40 yd range, 30 sec cooldown.
Legendary
Description

Hunter
The cooldown of all of your Aspects, Trueshot, Coordinated Assault is reduced by 35%.
Wrist or Finger Raid drop: Stone Legion GeneralsWhenever a trap is triggered, gain 45 Focus and increase all Focus gained by 100% for 5 sec.
Waist or Feet PvP Vendor: Pureeyor Zo'kuulLaunching a Flare into your Tar Trap causes up to 5 enemies inside of the Tar Trap to burn for (240% of Attack power) Fire damage over 12 sec.
Head or Shoulders Dungeon drop: Ingra MalochFeign Death cooldown reduced by 15 seconds, and Feign Death now removes most negative status effects from yourself.
Neck or Chest Quest: The Great Vault
Beast Mastery
Kill Command has a 20% chance to also summon a Dire Beast to attack your target.
Chest or Finger Torgast. Tower of the Dammed. Skoldus Hall, Layer 3+Cobra Shot has a 25% chance to make your next Kill Command consume no Focus.
Legs or Feet Torgast. Tower of the Dammed. The Soulforges, Layer 3+Barbed Shot reduces the cooldown of Kill Command by 5.0 sec.
Shoulders or Hands Raid drop: Sire DenathriusWhile Bestial Wrath is active, your pet’s critical damage dealt is increased by 20%.
Feet or Back Dungeon drop: Devos, Paragorn of Doubt
Marksmanship
Trueshot also reduces the Focus cost of all of your abilities by 50%.
Head or Waist Raid drop: Huntsman AltimorRapid Fire deals 25% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Neck or Wrist World Boss drop: Oranomonos the EverbranchingAimed Shot also fires a Serpant Sting at the primary target.
Shoulders or Finger Dungeon drop: Domina VenombladeWhen you gain the Trick Shots effect, you have a 50% chance to refund a charge of Aimed Shot, and cause your next Aimed Shot to not consume any Focus.
Wrist or Hands Torgast. Tower of the Dammed. The Upper Reaches, Layer 3+
Survival
Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for (33% of Attack power) Fire damage.
Waist or Legs Dungeon drop: Dealer Xy'exaMongoose Bite and Raptor Strike has a 15% chance to reset the cooldown of Wildfire Bomb.
Legs or Back Raid drop: SludgefistSerpent Sting’s damage applies Latent Poison to the target, stacking up to 10 times. Mongoose Bite and Raptor Strike consumes all stacks of Latent Poison, dealing (18% of Attack power) Nature damage to the target per stack consumed.
Head or Hands Torgast. Tower of the Dammed. Fracture Chambers, Layer 3+Mongoose Bite and Raptor Strike increases the damage of your next Butchery and Carve by 20%, stacking up to 6 times.
Chest or Back Torgast. Tower of the Dammed. Mort'regar, Layer 3+Conduits
Potency Conduits
Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four for each spec and four Covenant specific Conduits.

Covenants
Your attacks and abilities deal 7.5% increased damage to enemies inside Resonating Arrow.
Death Chakram generates an additional 2 Focus and the damage is increased by 5.0%.
Wild Spirits duration is increased by 3 sec and the damage dealt is increased by 10.0%
Flayed Shot has an additional 5% chance to proc Flayer’s Mark and it increases the damage of your next Kill Shot by 5.0%.

beast mastery
Kill Command critical hits reduce the cooldown of Aspect of the Wild by 1.0 sec.
Bestial Wrath increases all damage you and your pet deal by 1.0%.
Barbed Shot’s recharge time is reduced by 1 sec and the damage is increased by 5.0%.
Wild Call has a 5.0% increased chance to reset the cooldown of Barbed Shot.

marksmanship
Your auto attacks have a 10% chance to cause your next Rapid Fire to deal 3.0% increased damage for each shot.
Trick Shots secondary damage is increased by 5.0%.
Precise Shots increases the damage of your next Arcane Shot or Multi-Shot by an additional 5.0%.
Trueshot lasts 20.0% longer.

survival
Coordinated Assault’s duration is increased by 4.0 sec.
Carve increases the damage of your next Wildfire Bomb explosion by 5.0%, stacks up to 2 times.
Raptor Strike damage increased by 5.0%.
When Kill Command’s cooldown is reset, gain 3.0% increased damage for until cancelled.
Endurance Conduits
Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There will be three Endurance Conduits available to all three specs.

General for all specs
Aspect of the Turtle cooldown reduced by 10.0 sec.
Hunter’s Mark decreases the damage the target deals to you by 3.0%.
Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec.
When Feign Death ends the damage you take is reduced by 3.0% for until cancelled.
Finesse Conduits
Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all three specs.

General for all specs
Aspect of the Cheetah secondary movement speed lasts an addtional 3 sec and the cooldown is reduced by 16.0 sec.
Beast Mastery, Marksmanship: Successfully interrupting an enemy with Counter Shot grants 5 Focus.
Survival, Initial: Successfully interrupting an enemy with Muzzle grants 5 Focus.
Disengage slows nearby enemy movement speed by 20.0% for 3 sec.