Paladin
Covenants

Kyrian
Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities for 4 min.
Instant Cast, 5 min cooldown.

Necrolord
Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
10 yd range, 4 sec channel, 2 min cooldown.

Night Fae
Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area.
Instant Cast, 1.5 min cooldown.

Venthyr
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge
Instantly cast Holy Shock, Avenger’s Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).
15% of base mana. 30 yd range. Instant. 1 min cooldown
Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next
Retribution: Templar’s Verdict to automatically trigger Divine Storm
Holy: Word of Glory to automatically trigger Light of Dawn
Protection: Word of Glory to automatically trigger Shield of the Righteous
1 Holy Power, 30 yd range. Instant. 30 sec cooldown.
Blessing of Spring - Bless an ally for 30 sec, increasing their healing done and healing received by 20%. Blessing of the Seasons: Turns to Summer after use. 45 sec cooldown.
Blessing of Summer - Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of the Seasons - Turns to Autumn after use. 45 sec cooldown.
Blessing of Autumn - Bless an ally for 30 sec, causing their cooldowns to recover 30% faster. Blessing of the Seasons - Turns to Winter after use. 45 sec cooldown.
Blessing of Winter - Bless an ally for 30 sec. Their attacks deal Frost damage and reduce enemies’ movement speed by 3% and attack speed by 2%, stacking 10 times. Blessing of the Seasons - Turns to Spring after use. 45 sec cooldown.
Cost: 5.0% of base mana, 45 sec cooldown
Hallow the target area for 30 sec. Enemies in the area suffer up to [(55% of Spell power) * 30 / 2] Shadow damage, and allies are healed for up to [(42% of Spell power) * 30 / 2], reduced if there are more than 5 targets.
Within the Hallow, you may use Hammer of Wrath on any target, and its damage is increased by 100%.
Cost: 20.0% of base mana, 30 yd range. 1.5 sec cast. 4 min cooldown.
Legendary
Description

Paladin
Hammer of Wrath deals 30% additional damage and extends the duration of Crusade, Avenging Crusader, Avenging Wrath by 1 sec and deals 25% additional damage.
Waist or Feet Quest: The Great VaultJudgment has a Holy 60%, Protection 45%, Retribution 75%, chance to reduce the cost of your next Holy Power spender by 1.
Neck or Chest Dungeon drop: Xav the UnfallenWhen you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn - Damage and healing increased by 6% for 8 sec.
Blessing of Dusk - Damage taken reduced by 3% for 8 sec.
Head or Shoulders Raid drop: Stone Legion GeneralsYour Blessing of Freedom, Blessing of Sacrifice, Blessing of Spellwarding, and Blessing of Protection cooldowns are reduced by 1 sec per Holy Power spent.
Neck or Chest PvP Vendor: Pureeyor Zo'kuul
Holy
Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing damage equal to 20% of the Holy Shock every 6 sec. Can protect up to 5 targets.
Legs or Feet Torgast: Tower of the Dammed. Coldheart Interstitia, Layer 3+Light of Dawn’s range is increased to 40 yards. All allies within your Light of Dawn’s benefit from Mastery: Lightbringer as though they were within 10 yards for 6 sec.
Word of Glory receives 50% increased benefit from your Mastery.
Shoulders or Hands Raid drop: Sun King's SalvationInfusion of Light has 1 additional charge and its effects are increased by 20%.
Feet or Back Torgast: Tower of the Dammed. The Soulforges, Layer 3+Healing with Light of Dawn receive causes your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn receive increases Light of the Martyr healing by 10%.
Chest or Finger Dungeon Drop: Grand Proctor Beryllia
Protection
Reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards.
Neck or Wrist Raid drop: SludgefistAvenger’s Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger’s Shield, stacking up to 5 times, and increases its radius by 6 yds.
Shoulders or Finger Dungeon drop: High Adjucator AleezYour Avenger’s Shield has a 35% chance to have its cooldown instantly reset when used.
Head or Waist Torgast: Tower of the Dammed. Fracture Chambers, Layer 3+When you drop below 20% health, you become infused with the Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Wrist or Hands Torgast: Tower of the Dammed. Mort'regar, Layer 3+
Retribution
Hammer of Wrath has 1 extra charge and increases Holy damage done by 3% for 8 sec, stacking 3 times.
Head or Hands Raid drop: Sire DenathriusReplaces Templar’s Verdict with Final Verdict, a devastating strike that deals (194% of Attack power) Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.
Chest or Back World Boss drop: Valinor, the Light of EonsSpending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times.
Legs or Back Torgast: Tower of the Dammed. The Upper Reaches, Layer 3+Divine Storm projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm damage.
Waist or Legs Dungeon drop: OryphrionConduits
Potency Conduits
Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four each for Holy and Retribution, two for Protection, and four Covenant specific Conduits.

Covenants
Divine Toll has a 40% chance to cast twice on any given target.
Vanquisher’s Hammer deals 20% more damage and heals you for the damage done.
Blessing of Summer lasts 25% longer.
Ashen Hallow strikes the lowest health ally and enemy within it for 40% of its effect.

holy
Aura Mastery’s cooldown is reduced by 30.0 sec.
Holy Shocks chance to critically strike is increased by 5%.
Holy Light heals up to 5 targets within 5 yds for 4% of its healing.
Light of the Martyr’s damage and healing is increased by 5% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.

protection
Avenger’s Shield causes your target to take 3% more Holy damage for 5 sec.
Shield of the Righteous deals 50% more damage to targets affected by Judgment.

retribution
Blade of Justice’s range is increased by 2 yds and deals 32% more damage.
Templar’s Verdict has a 30% chance to strike again for 30% of its damage.
Wake of Ashes burns the target for an additional 13% damage over 6 sec.
Judgment grants you Virtuous COmmand for 5 sec, which cause your Templar’s Verdict, Crusader Strike, Blade of Justice’s, and auto attacks to deal 8% additional Holy damage.
Endurance Conduits
Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all specs and another two available only to Protection.

General for all specs
Divine Shield’s cooldown is reduced by 5 sec when you take damage. This effect can only trigger once every 48 seconds.
Consecration heals you for every 1 sec while standing within it.
Word of Glory grants you a shield that prevents damage equal to 15% of the healing done by Word of Glory. Lasts 10 sec.

protection
Shield of the Righteous extends Ardent Defender’s duration by 20% and reduces its cooldown by 1.0 sec.
Guardian of Ancient Kings’s cooldown is reduced by 15 sec, and casting it causes your next Word of Glory to cost no Holy Power.
Finesse Conduits
Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs
After it ends, Blessing of Freedom increases the target’s movement speed by 5% for 8 sec. After Blessing of Protection or Blessing of Sacrifice ends, the target takes 5% less damage for 8 sec.
Divine Steed’s duration is increased by 50%
Crusader Aura reduces all allies’ Fear duration by 20%.
Turn Evil’s cast time is reduced by 40% and its range is increased by 10 yds.