Mage
Covenants

Kyrian
Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities for 4 min.
Instant Cast, 5 min cooldown.

Necrolord
Form a shield of flesh and bone over 4 sec that prevents damage equal to 20% of your maximum health.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
10 yd range, 4 sec channel, 2 min cooldown.

Night Fae
Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again.
Lasts 12 sec, or indefinitely while in a rest area.
Instant Cast, 1.5 min cooldown.

Venthyr
Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 Charge, 1 min recharge
Conjure a radiant spark that causes (76% of Spell power) Arcane damage instantly and an additional (41.2% of Spell power) damage over 10 sec.
The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
2% of base mana, 1.5 sec cast, 40 yd range, 30 sec cooldown.
Transform into a powerful skeletal mage for 20 sec.
While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.
5% of base mana, 1.5 sec cast, 3 min cooldown.
Draw power from the ground beneath, dealing [(60% of Spell power) * 6 / 1.5] Nature damage over 6 sec to enemies within 15 yds.
While channeling, your Mage ability cooldowns are reduced by (– 2500 / 1000 * 4 / 1) sec over 4 sec.
5% of base mana, 6 sec. channel
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Arcane: Whenever a mirror is consumed you gain 4% mana
Fire: Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec
Frost: Whenever a mirror is consumed you gain Brain Freeze
4% of base mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown
Legendary
Description

Mage
Casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 15%. This effect can only occur once every 30 sec.
Wrist or Finger Dungeon drop: MistcallerYour Fireball, Frostbolt and Arcane Blast have a chance to give you Expanded Potential, which causes your next Hot Streak, Brain Freeze or Clearcasting to not be consumed.
Waist or Feet Raid drop: Stone Legion GeneralsYour spells no longer breaks Frost Nova, and enemies damaged by Frost Nova take 15% increased damage from your Fire and Arcane spells for 8 sec.
Head or Shoulders PvP Vendor: Pureeyor Zo'kuulCasting any Barrier spell grants the effects of Blazing Barrier, Ice Barrier, and Prismatic Barrier. Each absorb shield has 65% effectiveness.
Neck or Chest Quest: The Great Vault
Arcane
Arcane Barrage deals an additional 130% damage against targets below 35% health.
Feet or Back Torgast. Tower of the Dammed. Skoldus Hall, Layer 3+Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 7%. This effect stacks up to 15 times.
Shoulders or Hands Dungeon drop: The ManastormsEvocation grants 1 Arcane Charges, and while channeling Evocation, your Intellect is increased by 2% every 1 sec. Lasts 30 sec.
Legs or Feet Raid drop: SludgefistWhile you have Temporal Displacement or other similar effects, you may use Time Warp at a reduced effectiveness, granting 30% Haste for 40 sec.
Chest or Finger Torgast. Tower of the Dammed. The Upper Reaches, Layer 3+
Fire
Each consecutive critical strike you deal increases critical strike damage you deal by 3%, up to 15%.
Head or Waist World Boss drop: Oranomonos the EverbranchingWhen Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 4 sec.
Shoulders or Finger Dungeon drop: Lord ChamberlainDamaging an enemy with 25 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
Neck or Wrist Torgast. Tower of the Dammed. The Soulforges, Layer 3+After consuming 12 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
Wrist or Hands Raid drop: Sun Kings Salvation
Frost
Casting 60 Frostbolts or Flurries calls down a Frozen Orb on your target. Hitting an enemy player counts as double.
Chest or Back Dungeon drop: Nalthor The RimebinderWhile Frozen Orb is active, you gain Fingers of Frost every 3 sec.
Head or Hands Raid drop: Sire DenathriusIce Lance has a 20% chance to explode into shards of ice when it hits a target, dealing (40% of Spell power) Frost damage to up to 5 enemies near your target. This chance is increased to 100% if your target is standing in a Blizzard.
Legs or Back Torgast. Tower of the Dammed. Coldheart Interstitia, Layer 3+Conduits
Potency Conduits
Potency Conduits improve the power of your spells and are spec or Covenant specific. There are four Conduits for each spec and four Covenant specific Conduits.

Covenants
Radiant Spark increases the damage your spells deal to the target by an additional 5%.
Deathborne’s duration is increased by 6.0 sec.
Shifting Power reduces your Mage ability cooldowns by an additional (– 1000 / 1000 * 4 / 1) sec over 4 sec.
Each time a Mirror of Torment is consumed your Spell Damage is increased by 2% for 10 seconds, stacking 3 times.

Arcane
Arcane Missiles reduce the cooldown of Arcane Power by 0.3 sec.
Your Arcane Barrage has a 4% chance to grant 2 Arcane Charges.
Touch of the Magi accumulates an additional 6% of the damage you deal.
Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 6%.

Fire
Fireball grants 2.5% Mastery when it fails to critically strike.
Flamestrike damage is increased by 8.0%, and its radius is increased by 10.0%.
While Combustion is active, your Fire Blast grants you 9% increased Fire Damage for 5 sec, stacking up to 3 times.
Pyroblast damage increased by 4.0%.

Frost
Blizzard damage is increased by 8.0%, and its movement speed reduction is increased by 10%.
Frozen Orb damage is increased by 15.0%.
While Icy Veins is active, your critical hits reduce its cooldown by 0.75 sec.
Endurance Conduits
Endurance Conduits provide your class with additional defensive value through damage mitigation or increased healing. There are three Endurance Conduits available to all three specs.

General for all specs
While inside Ice Block, you heal for 55% of your maximum health over the duration.
Your Barriers heal you for 25% of the damage absorbed.
Gain a shield that absorbs 4% of your maximum health for 15 sec after you Blink.
Finesse Conduits
Finesse conduits provide additional utility to your class. Each class has four Finesse Conduits which are usable by all specs.

General for all specs
The cooldown of Blink is reduced by 2 sec.
Invisibility increases your movement speed by Arcane: 18%, Fire & Frost: 45%, for 6 sec.
The cooldown of Ice Block is reduced by 25 sec.
Successfully interrupting an enemy with Counterspell reduces its cooldown by 2.5 sec.